Le Mans Ultimate: V1.3.3 brings 2026 Season Update, Vehicle Updates and Improvements

Le Mans Ultimate: V1.3.3 brings 2026 Season Update, Vehicle Updates and Improvements

(MST/Speedmaniacs.de) – Before the 24 Hours of Le Mans once again captivates motorsport fans next week, Studio 397 released the major 2026 Season Update for Le Mans Ultimate on Thursday, June 4, 2026, which internally bears the version number 1.3.3, with additional Evo and Joker vehicle updates and general improvements.

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Title image for the news: Le Mans Ultimate

Simracers are thus offered a comprehensive update before the real motorsport event, bringing the simulation up to the 2026 season standard. Accordingly, 2026 car designs are available for the WEC grid, and there are “new” cars.

BMW M Hybrid V8 LMDh Evo, Ferrari 296 GT3 Evo, Ford Mustang GT3 Evo, Porsche 911 GT3 R Evo, and Toyota TR010 make the Evo packages and Joker updates introduced by manufacturers for this year playable. Additionally, LMU owners can expect the Adess AD25 in the LMP3 class as a free vehicle.

Further information on the detailed improvements of V1.3.3 (Update 3, Patch 3) can be found in the changelog. A new video is also available. Looking ahead to July, Studio 397 has announced that major release version 1.4 will be released next month.

This will be significantly larger in content than V1.3.3. Along with the update, the new Season Pass will also be available. More information on this will be provided in exactly one month.

Le Mans Ultimate – V1.3.3 (Update 3, Patch 3) – 04.06.2026 – Release notes:
Headlines – Game
-Added 2026 WEC Season
-Added Polish Localisation
-Various UI Fixes

Headlines – Content
-Added Adess AD25 LMP3
-Added BMW M Hybrid joker, Toyota TR010, Porsche GT3 Evo, Ford Mustang GT3 Evo, Ferrari GT3 Evo
-Updated Le Mans to 2026 Advertising

Game Updates

Championships – Online
-Fixed long event names causing mutliple clipping issues on team events
-Fixed worst result icon misalignment

Custom Liveries
-Fixed a rare game crashes downloading a custom livery

Driver Swaps – Online
-Fixed a crash in teams events when clicking pitstop

Engine and Tech
-Added an optional key bind to elevate Logging Mode
-Fixed a crash when initialising practice strategy
-Fixed a game crash when exiting game via menu
-Minor memory optimisation in relation to car rain textures
-Reviewed and addressed excessive logging

Gameplay
-Added BOP logging with logextra for the bop applied to the players car
-Fixed an occasional crash relating to car position on track
-Removed a delay to pit stop starting when changing pit stop settings just before entering the pit box
-Reviewed suspension damage HUD thresholds and auto repair options

Graphics
-Add excessive OcclusionSystem QueryPool size logging
-Removed some aspect ratio resolutions which are not supported

Hosted Servers
-Fixed Elms layouts not displaying the track image on hosted server event cards

Input
-Added Engine Effects to Haptics page
-Fixed a game crash relating to Logitech steering wheel intergration
-Improved Input filtering to reduce FFB vibrations
-Updated triple screen config keybind – please note this will reset any existing binds to game default

Limited Tyre Rules
-Fixed a game crash when retrieving tyres from server on session end

Online
-Fixed a game crash when exiting server
-Fixed live steward stop go penalty message missing time to be served
-Fixes to prevent users being dropped during connection to server due to send queue full

Physics
-Added brake cooling tape/duct blanking to Pitstop options
-Capped tyre surface thermal temperatures to help prevent excessive heating of tyres after a spin

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RaceControl
-Fixed default server config to not share opponent fuel information with other clients

Race Watch Screen
-Fixed the amount of fuel used in each stint being displayed wrong in the watch screen.
-Fixed time line bar shifted to right on ultra wide screen resolutions

Race Weekend
-Fixed event length sliders not moving all the way to the left

Replay
-Fixed “+-” symbols visible under timing on other drivers when watching replay from pause menu
-Prevented time differences being shown before the race starts in replays

Save and Load
-Fixed a sceneDesc error popup when loading a save

Settings and Profiles
-Fixed missing message to users when trying to change their name again within 3 month timeout period
-Fixed vibrotactile feedback setting changes to the sim wheel manufacturer name with no tooltip when a wheel is connected.

Sound
-Fixed an issue where occasionally sound effects would stop playing
-Fixed audio static or clipping over kerbs and in high rev ranges

User Interface
-Fixed DR/SR Progress Bar styling
-Fixed driver performance screen misalignement when viewing in an ultrawide resolution
-Fixed errant 0 when race timer is set to 5 minutes
-Fixed misaligned maintenance mode screen
-Fixed misaligned sizing/positioning of the bottom settings bar on various screens
-Fixed missing animation when a driver swap is about to happen and when an online event is about to start
-Fixed Nakama endpoints being triggered whilst driving after viewing race results screen from previous race
-Fixed pixelated avatar borders
-Fixed race weekend event settings page misalignment on ultrawide resolutions
-Fixed saving Set-up failing silently when naming it with characters that are not supported by the operating system
-Fixed toast notification missing animation

Track Updates

Le Mans 2026 Season Update
-Fixed an ambient occlusion error on vehicle props
-Fixed overly high ambient occlusion term on hedges
-Minor foliage material updates
-Minor terrain material updates
-Rebranded bridge after T3 to Goodyear
-Reviewed gravel materials which were lacking depth in overcast conditions
-Updated advertising for 2026 24h of Le Mans
-Updated branding on bridge before Ford chicane
-Updated grandstand on start finish straight to Goodyear branding
-Updated road lines and track limits at last and first corner

Spa-Francorchamps
-Fixed false collision causing damage when leaving pit garage 21 on ELMS layout
-Fixed missing collision in the pit lane on Endurance layout
-Fixed pit exit line floating slightly above terrain

Car Updates

-Hypercar and GT3 BOP: Changes to all tracks with focus on better alignment of Lambo GT3, Peugeot Evo Hypercar and Genesis Hypercar performance as well as integration of 2-stage power BOP to better control acceleration vs Vmax on, for example, Corvette GT3
-Revised fuel consumption of GT3 cars
-Updated CDA Set-ups

WEC 2026 Car Evo / Joker Updates
-Added BMW M Hybrid V8 LMDh Evo
-Added Ferrari 296 GT3 Evo
-Added Ford Mustang GT3 Evo
-Added Porsche 911 GT3 R Evo
-Added Toyota TR010

Chevrolet Corvette Z06 LMGT3.R
-Adjusted brake pads to be more consistent to other cars in GT3 class
-Small adjustment to weight distribution
-Updated default Set-ups

Ferrari 499P LMH
-Fixed glowing cockpit objects at night

Ford Mustang LMGT3
-Fixed AI bouncing after finishing a pitstop
-Fixed CDA Set-ups not loading correctly
-Revised fuel map

Genesis GMR-001 LMDh
-Updated Genesis HUD

Oreca 07 LMP2
-Improved LMP2 tyre temps post spin
-Reduced rear tyre wear
-Slightly quicker tyre warm-up based on real-life driver feedback

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Peugeot 9X8 LMH (w/Wing)
-Added T-Cam to roof of 2026 car
-Updated canards on 2026 car

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