(MST/Speedmaniacs.de) – Two weeks after the restart with the release of the V2.0 update for Project Motor Racing and after a hotfix, Straight4 Studios rolled out version 2.0.0.2 on Thursday evening, April 9, 2026. As a look at the changelog shows, this is another major update.
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The focus is on general stability and performance improvements as well as a revision and rebalancing of the AI opponents. Furthermore, the update continues the development of the throttle response model and extends it to more vehicles/vehicle classes.
In addition, individual vehicles and tracks benefit from graphical improvements and bug fixes, and there are also revisions in the areas of Force Feedback, career mode, user interface, and online.
Project Motor Racing – Patch Notes – Version 2.0.0.2 (09.04.2026):
Physics and Handling
-Custom Set-ups from the ModHub now load gear ratios correctly.
-New and improved throttle response has been implemented across multiple cars.
-Below is a detailed list of changes made to both the physics and handling related components.
Mazda MX-5 Trophy
-Upgraded AI opponents’ behaviour for this class.
-Improved AI opponents’ physics for this class.
-Rebalanced AI opponents’ performance for this class.
-Fixed a typo in the Set-up menu.
Porsche 992 Trophy
-Improved throttle response.
-Taller default final drive gear ratio based on community feedback.
-New default Set-up.
N-GT
-Improved throttle response.
AUS-v8 – Ford Falcon V8
-Upgraded AI opponents’ behaviour for this class.
-Improved AI opponents’ performance to match the changes made to player car.
-Rebalanced performance to more closely match real world data.
-Improved throttle response.
GT3
-Upgraded AI opponents’ behaviour for this class.
-Improved AI opponents’ physics for this class.
-Rebalanced AI opponents’ performance for this class.
Art – Vehicles
-Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
-Below is a detailed list of changes made to vehicle art-related components.
BMW M3 GTR (E46)
-Fixed an issue with wheel blur visual effect.
-Adjusted driver hand positions and animations.
BMW M4 GT3 (G82) EVO
-Improved lighting textures.
-Fixed an issue with wheel blur visual effect.
-Improved Ambient Occlusion (AO) effects.
BMW M4 GT4 EVO (G82)
-Improved lighting textures.
-Fixed an issue with wheel blur visual effect.
-Improved Ambient Occlusion (AO) effects.
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Lamborghini Murciélago R-GT
-Fixed an issue with the wheel blur visual effect.
Nissan Motul Autech GT-R GT500
-Updated livery design.
-Updated thumbnail for UI purposes.
Nissan Z GT4
-Improved lighting textures.
-Fixed an issue with wheel blur visual effect.
-Improved Ambient Occlusion (AO) effects.
Panoz LMP-1 Roadster S
-Enhanced lighting textures.
-Fixed an issue with wheel blur visual effect.
-Improved Ambient Occlusion (AO) effects.
Porsche 718 Cayman GT4 Clubsport
-Enhanced lighting textures.
-Fixed an issue with wheel blur visual effect.
-Improved Ambient Occlusion (AO) effects.
Art – Environment
-Improved rain visual effects.
-Daytona International Speedway: improved stability and performance.
-Takimiya Circuit: improved stability and performance.
-Northampton: fixed an issue where the pit crew would not spawn if the player drove in too wide into the pit lane.
AI Opponents
-Rebalanced speed and pace.
-Improved high-speed cornering prediction to reduce instances of AI opponents appearing to brake at random points.
-Implemented more lenient speeds in the pit lane on all circuits.
-Derby GP: reworked racing lines.
-San Marino: improved racing lines.
-Brianza: improved racing lines.
-Kyalami Grand Prix Circuit: fixed AI opponents pit entry/exit behaviour.
-Daytona International Speedway: reworked racing and pit lines.
-Adjusted fuel safety margins and increased randomised fuel levels (60%-100%) in situations where there is not enough capacity to reach the end of the race.
-Improved pit strategy for changing weather conditions, allowing AI opponents to pit for tyres as track wetness evolves.
-Increased the brake damage threshold for disc changes from 30% to 90%.
-Fixed a bug that caused AI opponents not to replace damaged brakes, leading to constant pitting.
-Disabled collisions after the player finishes a race event.
-Improved behaviour under blue flag conditions.
FFB and Input
-Changed default FFB Gain from 0.8 to 0.7 to prevent signal clipping.
-Fixed an issue where loading files would overwrite Force Feedback (FFB) detail/boost value.
Career Mode
-Fixed a minor visual bug affecting the display of Career Mode trophy images.
Gameplay and UI
-Fixed issues with German and Russian localisation.
-Fixed an issue with the car Set-up menu on hybrid cars that could cause the game to crash.
-Corrected UDP telemetry data for sector times and best sectors.
-Opponents in the pits no longer appear in the Radar System.
Gameplay – Consoles
-The values in the “Master Volume” option in the settings menu now apply to the intro cinematics.
-Fixed an issue with the “Reset All” option in the settings menu that prevented settings from resetting.
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Online
-Further stability and performance improvements.
-Fixed an issue that could cause a crash during transitions or when leaving while browsing the Custom Lobby menu.
-Custom Lobby hosts can now change the maximum player count after creating the lobby.
-Lobbies with an in-progress session, or those already at maximum player count, are now shown by default while browsing the Custom Lobby menu.
-Fixed an issue that could potentially cause a crash during the transition between race sessions.
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