RENNSPORT: V1.2.5 aka Endurance Classics Part 1 – Hotfix 1 is ready

RENNSPORT: V1.2.5 aka Endurance Classics Part 1 - Hotfix 1 is ready

(MST/Speedmaniacs.de) – Exactly one week after the big RENNSPORT update to version 1.2.4 and the Endurance Classics Part 1 DLC, the developer studio today on Thursday noon, May 28, 2026, has provided an overall somewhat more extensive update, still referred to as a hotfix.

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While work is already underway on an additional patch that aims to fix further issues reported after the release of the last version as quickly as possible, version 1.2.5 brings initial improvements to AI opponent behavior, overall stability in online races, and in Championship mode.

Revisions are also being made to hardware compatibility and the user interface. Additionally, various bug fixes across all areas affect individual tracks and vehicles or vehicle classes.

In detail, the changelog provides information about the respective measures and can be viewed directly here.

RENNSPORT – Endurance Classics Part 1 – Hotfix 1, V1.2.5-Changelog (28.05.2026):
AI
-Resolved a rare issue where AI cars could become invisible but still be involved in collisions, eliminating phantom obstacles on the track.

Online Contests
-Stability Improvement: Addressed the excessively long loading times on the Nordschleife circuit that caused players to disconnect before entering the track.
-Custom Contest Access: Elite drivers can now join custom contests: users with a Rennsport Rating over 5000 can now participate.
-Crash Fix: Eliminated a crash that occasionally occurred while loading into a custom contest.

Championship
-Auto-Skip: Races will now automatically be skipped if you receive a black flag in qualification for driving the wrong direction.
-Simulation Fix: Ensured that skipping practice or qualifying properly calculates and simulates AI lap times.
-The size of championship logos has been increased on the reward screen for improved visibility.
-Corrected an issue where the rank progress bar displayed the wrong information for the next tier.
-Resolved a problem where images for various championship playlists sometimes failed to load.

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Quick Session
-UI Cleanup: Fixed a duplicate entry of “Practice” appearing when editing session settings.

Gamepads/Hardware
-PS5 Controller Reliability: The PS5 gamepad is now correctly recognized after being disconnected and reconnected while the “Gamepad Disconnected” pop-up is shown.
-Wheel Set-up: Corrected an initial Set-up issue that resulted in inverted paddle shifter inputs.

UI (User Interface)
-Minimap Accuracy: The finish line position has been corrected on the minimaps for both Goodwood and Nürburgring GP.
-Leaderboard Time Correction: Fixed the Total Time display on leaderboards. It now accurately reflects the time taken to finish the race, resolving a bug where winning players appeared slower than the AI.
-Platform Polish: General spelling errors have been corrected on the PS5 platform.
-Results Panel: Penalty numbers now correctly appear in the results panel after completing a race in Custom Contest or Championship modes.
-Reminder Widget: Added a checkmark and bell icon to the reminder widget.
-Fuel Alert Consistency: The Fuel alert widget now has the correct default placement, icon, and color.
-Track Logo Scaling: Corrected the size of the Kuala Lumpur track logo, which was previously too large.
-Visual Update: The design of the pitbox info widget has been updated.
-Menu Visibility: Resolved an issue where the XP gained (level up) UI would overlap with the background main menu when returning from Time Trial.
-Quick Play Status: The “Searching for Drivers” text no longer persists on the player list after a player cancels a Find a Race search in Quick Play mode.

Tracks
-Hockenheimring GP: Missing white lines have been added at Turn 2 and the hairpin.
-Le Mans: Fixed an issue where the wrong background image was being used for the track.

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Cars
-Car Performance: Resolved a bug where the Peugeot 9X8’s battery drained too quickly.
-Vehicle Physics: Updated the baseline Set-ups and performed a physics pass for all LMDh cars.

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